D3. When it was D2R Items first released 10 years ago, didn't have an endgame. If you were done with the story, you're done there. There wasn't a need to continue to play and gain more power and further with your experience. D4. we've actually spent a lot of energy into having a finished game from the start.
Shely Says: I believe what you've said is very important. It's great fun to develop your character and explore all these amazing designs. And we also think it's crucial to have content for you to compete against. Therefore, we've worked hard to make sure that we have a variety of tasks. And as Rod pointed out, the gamewill end when you're finished with the campaign you might be on level 45 or even higher.
Your character level goes up to 100 Paragon points. Additionally, you have access to whispers, you get access to Nightmare Dungeons and various other endgame things that we're currently working on. We really wanted you have plenty of activities to choose from. And of course, you've had world-class players who are helping you advance the level of play.
Make sure that the difficulty of the game can keep up with the power of your character level. To unlock these it is necessary to prove to complete one dungeon, which will allow you to access more challenging content. In essence, it's the concept of making an initial build, making it powerful, and later testing your skills against a difficult task
Fergusson says: So a Paragon system in D3 this Paragon system was basically sliders that could be used to control a couple of various characteristics of your character. In D4. Paragon is an actual board. It's like an actual checkerboard. It's a lot more precise than that, but to simplify things, let's say the checkerboard. Then you must maneuver your way by cheap D2R Ladder Items unlocking squares as you move across the board.